At Qovery, we're using Rust for 10+ projects. If you are familiar with Rust, you know how painful it is to release a binary for multiple architectures. Even if the toolchain natively supports it.
Once you've used GoReleaser, it's hard to go back. I looked at Rust alternatives but unfortunately didn't find one with the expected level of features. This is why I tried to use GoReleaser with Rust and naively thought it would be as simple as go, as I knew Rust was also made to be multi-architecture. Unfortunately, the reality is more complex than I expected. I found several tutorials, blog posts, and discussions around it, but nothing ready to set up in 5 min.
This is why I started to make a template to build multi-architecture binaries on Rust, with GitHub Action and GoReleaser. The goal is to build binaries for:
Linux (Aarch64 & x86_64)
MacOs (Aarch64 & x86_64)
Windows (x86_64)
Rust project
Before digging into GitHub action, I'm using a fresh, newly created Git repository, create a Rust hello world (example), and move the source into the repository:
BASH
git clone[email protected]:username/repo.gitcargo new examplemv example/* .rmdir example
The Cargo.toml can be tuned to optimize the binary size on the release build:
First, create a DockerHub token to pull (and avoid access being denied) a MacOS image containing the required libs for cross-compilation (thanks a lot to this project for the work).
Now that I have a Rust code example, I'm using a GitHub workflow as follows (.github/workflows/release.yaml):
YAML
on: # Indicates I want to run this workflow on all branches, PR, and tags push: branches: ["**"] tags: ["*"] pull_request: branches: [ "main" ]env: # Define the rust version to use RUST_VERSION: 1.72.1 # Rust build arguments BUILD_ARGS: "--release --all-features" # The binary name BIN_NAME: "example" # Docker token required to pull images from DockerHub DOCKER_LOGIN: ${{ secrets.DOCKER_LOGIN }} DOCKER_TOKEN: ${{ secrets.DOCKER_TOKEN }}jobs: build: name: Build - ${{ matrix.platform.name }} # By default, runs on Ubuntu, otherwise, override with the desired os runs-on: ${{ matrix.platform.os || 'ubuntu-22.04' }} strategy: matrix: # Set platforms you want to build your binaries on platform: # Linux # The name is used for pretty print - name: Linux x86_64 # The used Rust target architecture target: x86_64-unknown-linux-gnu - name: Linux aarch64 target: aarch64-unknown-linux-gnu # Mac OS - name: MacOS x86_64 target: x86_64-apple-darwin - name: MacOS aarch64 target: aarch64-apple-darwin # Windows - name: Windows x86_64 # Use another GitHub action OS os: windows-latest target: x86_64-pc-windows-msvc steps: - name: Checkout Git repo uses: actions/checkout@v3 # Linux & Windows - name: Install rust toolchain if: ${{ !contains(matrix.platform.target, 'apple') }} uses: actions-rs/toolchain@v1 with: # We setup Rust toolchain and the desired target profile: minimal toolchain: "${{ env.RUST_VERSION }}" override: true target: ${{ matrix.platform.target }} components: rustfmt, clippy - name: Build ${{ matrix.platform.name }} binary if: ${{ !contains(matrix.platform.target, 'apple') }} uses: actions-rs/cargo@v1 # We use cross-rs if not running on x86_64 architecture on Linux with: command: build use-cross: ${{ !contains(matrix.platform.target, 'x86_64') }} args: ${{ env.BUILD_ARGS }} --target ${{ matrix.platform.target }} # Mac OS - name: Login to DockerHub if: contains(matrix.platform.target, 'apple') # We log on DockerHub uses: docker/login-action@v3 with: username: ${{ env.DOCKER_LOGIN }} password: ${{ env.DOCKER_TOKEN }} - name: Build ${{ matrix.platform.name }} binary if: contains(matrix.platform.target, 'apple') # We use a dedicated Rust image containing required Apple libraries to cross-compile on multiple archs run: | docker run --rm --volume "${PWD}":/root/src --workdir /root/src joseluisq/rust-linux-darwin-builder:$RUST_VERSION \ sh -c "CC=o64-clang CXX=o64-clang++ cargo build $BUILD_ARGS --target ${{ matrix.platform.target }}" - name: Store artifact uses: actions/upload-artifact@v3 with: # Finally, we store the binary as GitHub artifact for later usage name: ${{ matrix.platform.target }}-${{ env.BIN_NAME }} path: target/${{ matrix.platform.target }}/release/${{ env.BIN_NAME }}${{ contains(matrix.platform.target, 'windows') && '.exe' || '' }} retention-days: 1 release: name: Release needs: [build] # We run the release job only if a tag starts with 'v' letter if: startsWith( github.ref, 'refs/tags/v' ) runs-on: ubuntu-22.04 steps: - name: Checkout Git repo uses: actions/checkout@v3 # Download all artifacts - uses: actions/download-artifact@v3 with: path: artifacts # Goreleaser - name: Set up Go uses: actions/setup-go@v4 - name: Run GoReleaser uses: goreleaser/goreleaser-action@v5 with: distribution: goreleaser version: latest # Run goreleaser and ignore non-committed files (downloaded artifacts) args: release --clean --skip=validate env: GITHUB_TOKEN: ${{ secrets.GH_TOKEN_RUST_CROSS }}
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Now, the setup is made; the last part is Goreleaser. As you certainly understand, we first build binaries, then use GoReleaser to perform the packaging and release. As GoReleaser is not able to build Rust code and requires to build something, we have to create an empty Go code and build it (goreleaser.go):
GO
package mainfunc main() {}
Then, replace the generated binaries with the Rust ones with a hook calling a shell script (.goreleaser_hook.sh):
BASH
#!/usr/bin/env bashgo_arch=$1go_os=$2project_name=$3# Make Go -> Rust arch/os mappingcase $go_arch in amd64) rust_arch='x86_64' ;; arm64) rust_arch='aarch64' ;; *) echo "unknown arch: $go_arch" && exit 1 ;;esaccase $go_os in linux) rust_os='linux' ;; darwin) rust_os='apple-darwin' ;; windows) rust_os='windows' ;; *) echo "unknown os: $go_os" && exit 1 ;;esac# Find artifacts and uncompress in the corresponding directoryfind artifacts -type f -name "*${rust_arch}*${rust_os}*" -exec unzip -d dist/${project_name}_${go_os}_${go_arch} {} \;
To finish, we set the GoReleaser configuration to the same architectures:
YAML
project_name: examplebuilds: - main: goreleaser.go goos: - linux - darwin - windows goarch: - amd64 - arm64 binary: example ignore: - goos: windows goarch: arm64 hooks: post: - ./.goreleaser_hook.sh {{ .Arch }} {{ .Os }} {{ .ProjectName }}checksum: name_template: "checksums.txt"changelog: sort: asc filters: exclude: - "^docs:" - "^test:"
Now, push the code to the repository. Create and push a tag, and you'll see your GitHub Action processing:
GitHub Action processing
You can admire the result in the Release tab when everything is finished.
As you can see, building a hello world with cross-compilation takes a longer time (Mac OS and Linux aarch64) than if you would build directly on the target architecture and operating system (Linux and Windows x86_64).
It's up to you to find a good balance between easy repeatability and speed, depending on your needs.
Bonus
To give you a concrete example of how GoReleaser is powerful on the packaging part, here is a configuration example of how to let it manage the HomeBrew repository. Append this configuration to your .goreleaser.yaml file:
With this setup, you can easily create a multi-architecture release for your Rust project. The full example is available on GitHub. Feel free to use it as a template for your own projects.
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